3DMark11 is a PC benchmark suite designed to test the DirectX9 performance of your graphics card.
A 3DMark score is an overall measure of your system’s 3D gaming
capabilities, based on comprehensive real-time 3D graphics and processor
tests. By comparing your score with those submitted by millions of
other gamers you can see how your gaming rig performs, making it easier
to choose the most effective upgrades or finding other ways to optimize
your system.
Fill Rate (Single-Texturing)
The size of the texture used is 2x2 in order to decrease bandwidth
limitation of the performance. 64 quads cover the screen and are single
textured and additively blended.
Fill Rate (Multi-Texturing)
The size of the texture used is 2x2 in order to decrease bandwidth
limitation of the performance. Eight quads cover the screen and each
quad has eight textures additively blended.
Pixel Shader
One of the more complex materials in the graphics tests is the rock face
shader. This is separated to a feature test, showing the lighting
change on the rough surface.
Vertex Shader (Simple)
This test does simple transformation and single light lighting on four
high polygon sea monster models. Each sea monster has over one million
vertices to transform and illuminate, so the total workload is quite
substantial.
Vertex Shader (Complex)
This illuminates, but above all transforms a large number of grass
straws. Each straw is skinned and bent separately, more towards the tip
of the straw, like real grass straws waving in the wind.
Shader Particles
This test runs simple particle physics in the pixel shader and then uses
the results through vertex texture fetches. The use of graphics
hardware for physics computations in games is increasing. Simple physics
computations are inherently parallelizable, which allows them to be
implemented on graphics hardware fairly effortlessly.
Perlin Noise
This test computes six octaves of three dimensional Perlin simplex noise
using a combination of arithmetic instructions and texture lookups.
Perlin noise is a basic building block in many procedural texturing and
modeling techniques, which are expected to increase in popularity in
future games.
3DMark 11 Version 1.0.3 Release notes :
• Bullet physics library updated to 2.79 in order to improve compatibility with current and future CPUs and GPUs
• Manual GPU Selection option now available on the Help-tab
• Updated SystemInfo module to version 4.6 with improved compatibility with current and future hardware
• Improved error handling and messages
• A new "More" tab with information about new Futuremark benchmarks
• Professional Edition activation now requires online key verification
OS: Windows 2000/XP/Vista/7
Language: English, German, Chinese, Finnish

No comments:
Post a Comment